WHO DONE IT?
Being the first VR game I've made, I spent time understanding what processes and design principles are different between PC and VR. Such as understanding how to make sure players don't get motion sickness.
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Compared to previous projects we only had 2 weeks but had a large team to do it, it was fascinating to learn about the differences that come with working in VR as there were more to consider compared to other projects I've worked on.
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My job for this project was:
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Level Design for the first level
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UI Design within the level
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Creating the puzzles for the first level
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Set Dressing
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Learning VR
This project while didn't have too many issues by far the biggest challenge was losing time having to build the game every time we wanted to test something due to the technology we were using which slowed down progress massively.
To reach our team's goal the design team made sure to have everything ready within the first couple of days allowing for artist to create the assets and us plus the programming team time to figure out the learning curve to VR.